Picture Angela Merkel © Raimond Spekking / CC BY-SA 4.0 (via Wikimedia Commons)

Gaming is booming. In 2020 the industry generated 179B US-Dollars. A year where everyone was at home and most sectors suffered losses, gaming came out as the winner and is set up to crush 200B by 2024, according to a new study of Newzoo. Now Germany wants to secure its part of the pie with a massive investment of 250 Million Euro or 295 Million US-Dollars into its local gaming studios.

“We are ready to invest in our gaming ecosystem. Not just a little bit, but massive amounts per game, once we’ve figured out that a company is a right…


FiPME — the Estonian company First international Play Money Exchange has been acquired by Swiss Holding Cow Level AG.

FiPME is the next generation exchange where gamers can meet to trade in-game goods and services together with digital art. Cow Level AG is a Swiss Holding ready to build bridges and invest in gaming, esports and fashion.

Our first launch product FiPME will be a stock exchange kinda offering for virtual items in the 159B Dollar market of video games.

For gaming studios — to build additional revenue streams by accessing the secondary market and to gather more data for…


In today’s Digital World, it is somewhat old news that there is a rising economic value for virtual or in-game goods and commodities.

You know, a Fascinating sum of $26,500 was once paid in Cash for a piece of undeveloped land in an unpopulated New Suburb. Except, this property existed solely on the servers of a computer game called Project Entropia, where players exchange real-world money for in-game goods, services, and property.

However, what is less emphasized is the fact that virtual economies go beyond just assigning ridiculously high prices to nonexistent things. They have many similar properties to their…


The world of gaming, which is ripe with inconsistencies that have been plaguing both the buyers and the publishers, is undergoing a sea change. With the Epic-Apple battle about Fortnite still looming large, it becomes imperative for us to be aware of the implications that befall us. This is where the October Beta Launch from FiPME is important. Why? Find out in this blogpost.

Gaming Universe: a World Full of Fun — and New Opportunities

The current challenges that the gaming industry faces are caused by the lack of a coherent ecosystem. …


We live in a crazy world. Where everything shifts digital and everything is possible all in a sudden. Would you expect Formula 1 drivers to stream daily on twitch? McLaren Lando Norris does it. Ferraris LeClerc is killing it. The NBA goes digital and conferences do as well: At www.fipme.net we are building the future of virtual item trading — for professional traders because there is simply no Nasdaq of gaming yet. But also as an alternative to twitch for gamers to capitalize on their skillset and time…

No company has tackled this issue yet: We all love twitch but…


Lately, we’ve been writing a lot about the gaming industry and its prospects as well as about our own exchange and its role in the space. But what we haven’t done so far is tell you who we are! And since our supporters are from different parts of the world and we can’t meet each of them in person, we believe we need to make up for the lack of human connection and bring in more personal touch in our publications.

That’s why today, we will lead you behind the scenes of what’s happening at FiPME and share with you…


In our previous article, we examined the problems you’d face if you want to buy or sell ingame items. And given how many problems there are, most likely you’d give up on trading and just keep playing, even at the cost of losing potential income. But we at FiPME believe those problems can — and should — be solved so that trading becomes simple and efficient for all. Here’s how.

Today, we are all used to quality service wherever we go and whatever products we use. And it seems illogical to us that most ingame items trading platforms are so…


Most of the ingame item shops are so time and cost inefficient that they impede the ingame goods from flowing to where they’re most needed and degrade the overall experience from gaming as a result. In this post, we’ll take a look at what’s wrong with the ingame items market and put you in the shoes of a gamer — or a trader — that is forced to go through circles of hell on his way to buying/selling ingame items.

Photo by Sean Do on Unsplash

While in our previous post we discussed all types of ingame downloadable content, here we’ll only focus on the transferable…


As explained in our previous article, games conquer us so easily because they let us fulfill our basic needs in a way that brings us more pleasure and less hurdle than when we fulfill the same needs in real life. And as the gaming world is shifting towards the F2P monetization model, game producers tend to anchor this pleasure to the purchase of the ingame downloadable content (DLC) as their main source of income. In this article, we’ll take a look at what types of DLC are there and why gamers buy them.

In fact, many contemporary F2P games give…


How do games win our hearts — and our pockets? We have all been stuck playing for hours without noticing the time passing by — but what makes games so addictive? In this article, we’ll explain the psychological mechanisms that games trigger to give us pleasure — and generate $140 bln in revenues for the industry.

In fact, games put us in construct realities the main purpose of which is to give us pleasure and make us want to return for more. And the only way game creators can achieve that is by leveraging the same pleasure mechanisms that the…

First international Play Money Exchange

be smart. reward yourself.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store